Fight RPG
General Information
Current Version: Beta v2.2
Dates: April 20th 2010 - July 8th 2010
Status: Finished.
Languages: Win32 C++
Requirements: Tested Windows XP or Up
Description: A new kind of RPG battling concept. Basically you hit the keys as soon as the slider gets closest to the center. The closer to the center you get, the more damage it does. If you miss, the oppoent attacks you.
Dates: April 20th 2010 - July 8th 2010
Status: Finished.
Languages: Win32 C++
Requirements: Tested Windows XP or Up
Description: A new kind of RPG battling concept. Basically you hit the keys as soon as the slider gets closest to the center. The closer to the center you get, the more damage it does. If you miss, the oppoent attacks you.
About the Project
I thought of doing this randomly when I was thinking of a project to work on. It had to be something similar to what I had done before. I figured this was close enough to how limit breaks worked in my last Win32 C++ project so it shouldn't be that much of a problem. In the end it works perfect.
Current Features
- 70+ Levels - There are over 70 different levels starting on easy with over 160 set speeds.
- Adjust Timer Speed - You can change the timer speed between the default 20fps, 10fps, 5fps and 1fps.
- Save Scores - You can save scores online using your account registered on the website.
- Scoring - Better score when you win depending on more difficult settings. Bonus score for hitting perfects on the key sliders.
- Show Debug - On all the screens except the start screen you can display debug information.
- Simple Setup - Your life is the HP bar.
- Three Key Sliders - Each slider corresponds to a key and runs independently, so you have to watch all three.
- Three Color Modes - There is standard colors, flashy colors or you can set your own colors.
- Various Battle Settings - You can choose the amount of battles, resting after fights, difficulty, and pace. Choosing more difficult settings results in a higher score if you win.